Hello all, We are having a promotional week right now for the game. So with that comes a 50 percent discount! If you've been curious about the game check out the demo that's just been released. Enjoy and yes more images comes soon! Demo below http://itunes.apple.com/us/app/axon-z/id530375945?mt=8
OK I have read this article understood maybe 50% of it but I don't think this is the case or maybe I am just stupid :D well just lets say I don't have too much experience in this matter. So here is what I get by doing stuff. Maybe this will help to understand my problem better ;]
Nice! Id say go 50% of the lighting from the newest shot. Me id blur out the light projectors in general, and even more so the further out they are from the window. I would love to see this with an added "good"white/blue side of the map for a larger map. Maybe a good and a evil side with a neutral destroyed center.
Studios should release games on torrent sites a few days before there released with cracks and everything but also contain a hidden virus that once you play 5hrs or 50% of the game it steals your credit card info and charges you the cost of the game. This is of course a joke. I feel I should spell that out for some people…
I've noticed the end two colors are 100% S / 70% B yet the middle colors are 50% S / 100% B Is this intentional? Is saturation important, or is it just value and hue? If saturation is important, than what roll does it play? I understand hue is derived from the values and the values are derived from the enviromental…
Update on scene progress approx 50 hours of work (Other side of room is almost identical to the image shown) Built in and rendered in Maya, so as to ensure correct scaling of objects in the scene before being sent to Unreal 4, Majority of the asserts are complete with only a handful left before splitting off the models to…
Easy enough to do in most packages. Pack the maps using your favorite texture editing app, Photoshop for example. Put two 1024s together into one 2048x1024. Then adjust the UVs to match. Scale each 50% on the U axis, and reposition each on U to match the texture. Create a material, load the packed maps, assign to both…
Thanks abki! and thanks again for following my stream. They moved my channel to justin.tv where I'll show up under their 'creative' category. I had 25-50 viewers watch me paint yesterday. Definitely helps the focus and momentum. On twitch.tv I wasn't playing a game, so I wasn't listed anywhere lol.
Hehe very cool to see that the trick is slightly different on her! (screen I took was of a secondary character) Is such a technique doable in any popular PC engine ? I like the 50% blurry pass too - I would suspect it would break if it was rendered over another character with similar hair (the usual 'tree leaves showing…
Yeah they added edge support in around version 9 i believe. Both 'Modeler' and 'Layout' will be combined for 'Core'. They showed some stuff like sud-dividing to 50 million polies using GPU's instead of CPU's. Some of it looks promising. There's quite a few apps using QT for there UI and i believe the next version of maya…