No. Photoshop is a layer-based image editor. And you want to have a node-based (Nuke for example) workflow features :) Actually it would be the best CG event ever - node based photoshop ;) )
Yes, I'll make it available here when we release 1.6 as it supports external texture sampling in the shader so you'll be able to use custom diffuse warp gradients for example.
Each channel has its own blending mode. By the default the AO is in Multiply for example. Here is how to can change them : https://support.allegorithmic.com/documentation/display/SPDOC/Blending+modes
Here's another example of the instancer. But I doubt that some of these particles are not lying on top of each other. EDIT: Whoops, forgot the link. [ame] http://www.youtube.com/watch?v=NHxZY2gfqpA[/ame]
You have to create a procedure to have a single command execute multiple other commands. for example: global proc testing(){print "words \n"; print "more words";} print (`testing`);
It's a good start but a lot of the weapon is missing excitement, for example, that middle of the rifle near the trigger, there is nothing going on and it looks more along the lines of an extruded block. I know it's not, but it looks like it.
Your color divided by 256 = Color value between 0 and 1. For example : 127 (gray) = 127 / 256 = 0.496. Note that our color widget is in linear space (not sRGB as in Photoshop).
The script works on 3dsMax 2014. Reset the viewports, run the script when the Perspective vpt is active and the distance is 250.0. Zooming in and out and in the listener the pirnted values are correct()for example 12,56, 21831.6)
https://youtu.be/yCOi-dFZuPw Unlisted video. Gave a bare bones example, solid color Material ID and no normals or curvature. Haven't updated to 2.2.1 yet but I'll give it a shot.
How to create this torn pattern at the edge? For example I have a rectangle or a simple plane with simple color, but how to create this torn edge? Please help me... I beg you.