I'm not freelancing, I have a full-time job as a 3D generalist. And no, we don't have any licenses for any software at work. The core tools are Blender + UE4, nothing else. But I should've clarified that this affects ONLY my personal work that I can't be up to date with Substance Painter anymore, since they don't offer…
I guess giving the player the freedom to express themselves has a bigger priority - especially since more and more of those systems like AC Odyssey are around (Star Wars The Old Republic had it for years). There is no benefit for the player to have access only to one skin. Looking at Ghost Recon Wildlands where you have…
Because AMD's good CPU times are over (when AMD CPU's where faster and more energy efficient as Intel. Good ol' Athlon times :/ ). There are even ongoing rumors since ~1 1/2 years that AMD will not produce a successor to the FX series for the mainstream market. It's just like ZacD wrote: Intel CPU's have a much better IPC…
Houdini can be used like a regular 3d app, but it is best utilized when producing mass assets. When you have tons of stuff and you cant make them all 1-by-1. Personally, you don't need to be a math wiz to produce good results. Just simple logic like being about to select 1 out of 2 polys, then perform this actions etc. I…
This is good stuff! I love seeing these kinds of threads, and the inquisitive minds behind them. It seems you are interested in technical art. This is exactly how many tech artists get started, by researching topics, trying to figure out how they work, and trying to improve on them with their own work. I'm thinking of…
That's actually normal you have to do it few times to get use to it , first few times will be frustrating and wont look good Looks to me that hip problem is due to joint placement and neck is additive motion -> you have shared movement from more then one joints that share weights (neck1 + neck2 + head or what ever set up…
It looks good but a bit too simplistic. You have around 6 colours being (grey, light green, dark green, red yellow/bage and dark grey/blue). It reminds me of a tutorial level in one of my 3DS max books which also uses a mental hospital. Maybe try and balance out some of the colours by adding in maybe a rusted out car or…
I think it would be worth it to give this another detail pass of sculpting. There are many places where what you've sculpted is sort of a general representation of that thing, but it's time to get specific. For example (because that previous sentence was poorly worded!), take the cuffs of the pants. In real life, those…
As Graham pointed out, this is usually what you do with Animation Layers and a lot of people use Motion Builder for this. Although you could do the same in any other package but MoBu has a great system for layering animations and also blending two separate Mocap sequences with the Story Tool (in my previous job, this saved…
Hi Castor: typically when you use a mouse/keyboard to move in VR, a few things happen: You fumble around for the WASD and you generally walk in the direction you're looking (cuz it's coded this way - Try the oculus Tuscany demo for example). This controller lets you walk in whatever direction you want, while your head…