The headshot looks to me like a canned sequence, though we'd have to see more examples to be sure. The head is swapped with a damaged head, with pre-rigged skull-flap, and gib particle fx. You can do quite a lot with mixing skinned rigs with blendshapes. Also could just be a bit of smoke and mirrors, early trailers are…
Does anyone know where i can find some graphic design documents for games? As a game design student, i really like reading GDD's, TDD's and all sorts of project documents. :)
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
Outside of lecturing and brushing up on software I like to work on short term projects here are some examples, (thanks to the guys form Rewind for the UE4 stuff) 3D Printing (Example 1) VRX Experiences are good fun - (Example 2) 360 videos are also cool to work on - (Example 3) (Example 4). This year I am trying more of a…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
I'm in the process of rendering out some pieces for my first portfolio and wondering what is the best way to display props. Anyone have some links to kick-ass prop portfolios?
Roughness Definition I think one thing that could be improved is the overall roughness value of the metal. Most examples that I found on artstation have a higher roughness value. That way the scractches that have a significantly lower roughness value pop more. Basically a higher contrast between your roughness details…
Updated again, adding in ambient occlusion texture support. There isn't an example of ambient occlusion included. was testing with a model included as an example in xnormal. Once again the links are: Full Update including examples Just the Executable Edit: If anyone would like to include examples, feel free to email me at…