What i meant is, for example, i have specular and gloss configured in a set of smart materials and i want another one, derivated from the gloss map with some modifications.
Yeah, it will tell you that there is X new posts, IF you have read it before, and you have no idea as you said, if you are not logged in for example, when the last post was done.
This depends on how the algorithm interpreters the mesh, different algorithm, different results. Simple example: Unsubdivided mesh Catmull-Clark (N-Gons) - Cinema 4D Default Catmull-Clark
This is unclear. Can you show an example of what you want? You CAN make a continuous horizontal texture in 2.5d mode. Some tutorials. http://wiki.polycount.com/EnvironmentSculpting#Sculpting_Tilable_Maps
It's imho not a versus. But a and. It all depends of your goals and if the tool does the job. 3D Coat has much better retopo for example. ZBrush much better hard surface sculpting.
Other example with a very simple piece (yellow edges are the ones the script creates in the operation) I forgot (Maya 2017 Update01 )+Windows7 64 bits) Thanks for help Jose
You don't need muscle ref for raptors but for animals that look like one. Take emus or cassowarys for example. I'm sure you'll finde some pretty decent ref.
It's already explained that he can "see" through his other senses. He would be able to "see" where the lock is due to the changes in airflow/pressure around the lock, for example.
Cylindrical maping. But you either will get seams or steched texture. To minimize both you should use 2:1 texture (512x256 for example) or even 4:1 (512x128 ).