Sorry, this is what I'm referring to... In the first example,it's the edges/rings of sleeves from adding thickness: And then the other issue is when parts of it, such as the collar/plackets, project onto the surface below:
The same happened with Arch model collections such as Evermotion. Almost all people use the same assets. Here's an example: https://youtu.be/rLDwP5lWdxw https://youtu.be/bsvbisleQ4E
yes i was trying to base it of some of the colours I have selected here, im thinking of changin a few things for example the colour of the large telescope and the walls
I wonder what % of the INDIE users will receive "Audit Letters" during month 1. (obtuse example : https://forums.cgsociety.org/t/got-audited-by-autodesk/1870442/ )
Hello Polycount. here's an example of some of the models i've uploaded yesterday to my Artstation: I have a couple more in there: https://www.artstation.com/macebo Thanks <3
I would look into Maxscript to solve this. You could look at this script as an example, and expand upon it if needed. http://www.scriptspot.com/3ds-max/scripts/max-defaults
what has happened to me a few times is that I had a brush selected that was not capable with spotlight, like for example pinch. I usually paint with the standard brush.
Thanks for the kind words! Yes, It sucks, I skipped a lot of details because of the tight deadline, the connection between the skulls and the pauldron that you guys mentioned is an example.
Here's an example of Topogun in action I'm debating this myself and Topogun to me, is persuading me very well http://www.cgmeetup.net/home/donald-future-modeling-process/