Your explaination about mood clarified my mind, thank you :) I thought of this story for the scene. It's a recent built geology research complex on a new colonized planet. It is underground near to a large gas natural deposit. But just now something happened and there's a damage in the plumbing system, filling the whole…
Just to bring it up to date, here is the latest update showing some of the things I have added, including some more features for the music, the first ground texture made for the game, and for now, just a basic day/night cycle. https://vimeo.com/196912565 It took quite a bit longer than I expected to make the first ground…
Move all is a one time adjustment, to move the entire animation into a new position in the scene. It is not animatable, it's a pretty drastic step that can go terribly wrong if you're not careful to collapse it. There are a few ways to do what you need. 1) Reanimate the center of mass on the biped. There shouldn't be much…
Loads of banner ad hosts used by totally legit sites end up delivering commercial malware through JavaScript. Since contracting and (supposedly) removing Vundo, my laptop now does nothing but connect to a long list of affiliate marketing websites through IE5 in a background process running as an alternate data stream of a…
@Deathstick Yeah I have a reference with sawdust on it I just couldn't recreate the effect in painter with it particle system as it just looked like small bumps on the model instead of flakes floating ontop. May be something I can create in Maya using its particle system and flake it over the model. Ill have to continue to…
A planar map is a REAAAALLY bad way to unwrap that. You should spend some time properly unwrapping the pieces and you would get better results. Right now it looks like the problem is coming from the planar map and that both sides of the sub are present in the same space and they overlap. There are three solutions: 1) Each…
Hi Bleetz, There was no one single step by step tutorial for the rigging process that I've seen. I learned a lot by trial and error as I am self taught with most of these items. I watched general maya rigging tutorials like this one when I was getting started: [ame] https://www.youtube.com/watch?v=JNnwGg8xMdU[/ame] That…
I got this instead (Done deal) for 780GBP manufacturer refurbished as new from HP. DV7T Operating system Genuine Windows 7 Home Premium 64-bitProcessor Intel(R) Core(TM) i7-820QM Quad Core processor Memory 8GB DDR3 RAM System Memory Hard drive 500GB SATA 7200RPM Hard Drive Graphics card 1GB Nvidia GeForce GT 230M…
[ QUOTE ] Dead genre? There's more point and click adventures than you can shake a stick at here. [/ QUOTE ] Heh. I forgot about Europe. In NA you can go to an EB, and see a good handful of these Adventure Games that you'd never heard of. They rarely get reviewed either, so its hard to make a call on whether or not they're…
The links from Microneezia are a great place to start. I wouldn't say it's always a code monkey thing, Vig. Shader authoring isn't really all that tough, just another language to learn, and pretty quick to pick up at that. Lots of samples around to learn from. The difficulty lies in making shaders that support different…