Seems pretty good plan for the future. Just keep adding more A's, lol. I guess maybe it goes to roman numerals after five engineers find a way to get 10% more pixels on the screen, marketing people find new combinations of words that get 10% more money from the customer
You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="https://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…
Hey man, hope I can be of help pointing out a few things. I'm going to be hyper critical, but I imagine that is what you are looking for since you plan on submitting this to companies to try to get hired. Broken Shit: (I am using the latest Mozilla Firefox) -When I click your Design Test .pdf link, nothing happens. -When I…
Pixel art is amazing. One of the things I love a lot about pixel art is the dithering technique- that optical illusion of value made by various checkerboard patterns, sometimes using only two colors. I set out to make a dithering shader in UDK, for this 3D pixel art game I want to make- I was thinking it could help me sell…
Hi! Looking at the screenshot, the low poly clips through the cage in that area, so I think you identified the source of the issue correctly. To solve, I would add some supporting geo around that steep edge and check how this affects the cage. Since you're using hard edges, you could theoretically add geometry just for the…
I think it's because the industry used to be a lot smaller, and conditions and prospects for workers used to be a lot better. I was making fan art doodles of the warcraft 3 loading screen art in my early teens and always thought I'd join Blizzard and work on WoW or Diablo. Times change, and so must we.…
in all honesty, i found Mari to be a very useful tool. the projection tools have always felt more robust than anything out there. i haven't had the chance to try out Mari 2 yet, but i will be over the next couple of weeks. if the layers are as powerful as i've heard then you're certainly on to a winner. i feel though that…
Some bad parts of combining assets: * Less freedom of reuse. It makes the asset more specific and less re-usable. * Usually takes more time to make, requires rebaking from source assets each time it needs to change. Imagine you baked an entire house into a single giant draw call and saw a problem with a trash can. You make…
I don't have a ton of experience with the UE4 set of tools, but one thing I was able to find in the UE4 documentation is the ability to adjust the SSR sharpness via a console command it looks like. This console command probably points to a value within the SSR value set, and can be saved for permanent use. Link to the…
I can't see how much use a pressure-sensitive mouse would be, since it seems to me that pressure is not something that can be effectively or accurately conveyed with a mouse. If that were true, I doubt that pen-based tablets would be as widespread as they are. For me, the mouse represents position, and the pen represents…