Well, what I mean (and that depends on what you, the artist wants with the final product) is that it looks fine, but there a couple of issues I cannot shake because I'm anal like that so take what I say with a little bit of salt ;P /Rant Part/ Her chest-piece is really going to hurt, since it looks like it's 'digging' into…
So, after six years as a camera operator/video editor I've landed a gig as a maya generalist for - of all things - an engineering company. They make massive mining vehicles and machinery. I'll be animating these beasts for promo videos. Sure, it's not games dev but it's full-time with great benefits so I'm a happy bunny.…
well I got the self illumination work out, turns out the colour is just too dark to show obvious illumination. now just cant figure out how to get rid of that big blotch of rim light on the second half of the bow. so can anyone help me on that?
Thanks for those snippets! I will have to try them out For reference this the current code i am testing inside max by using the script editor (tried to put it in some kind of code block) (edit: made it blue as it was hard to see with the grey text on gray bg, also fixed a bitarray assignement) Function GetAUsingB modOrObj…
Hey guys! I'm getting into animation right now and im running into some troubles! Ive been fiddling with a home made rig in Maya 2012 and i am purchassing animations from AnimStreet. My issue is that when it comes to copying the animations from the purchased Rig to my own, the animtion are all wrong! But i know why, I just…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
You could use already rigged models and start learning how to animate right away since that's what you want to do: This guy Kiel friggins has free rigged models u can use to start learning how to animate and maybe learn how to create your own in your spare time too: http://www.3dfiggins.com/Resources/FreeRigs/index.html…
My rig, Its fairly basic, IK legs, FK arms. was planning on IK/FK arms however with my lack of rigging skill I was unable to get it right after about 30 attempts. However I have not given up and am determined to one day soon be able to rig IK/FK switch arms. The feet have SDK's on them for foot movement, The hands also…
There are lots of ways to do this. Swordslayer has some good advice, but I thought I'd chime in too. Although I'm not entirely sure how you want to rig it, this has the features I think you want. Move and Rotate the circle place the entire rig. Scale either dummy to modify the radius of the rig. Rotate either dummy to…
@Noren Unfortunately Cache files will not be imported into Unity, without a 3rd party tool. I have found a post on Autodesks Forums with a max file using bones as you suggested, which seems to work pretty well. I hope I can use it as reference.…