first update of the year! :D i got a good amount of feedbacks and decided to go for n°4 in the end, but wanted to add some depth to the pose so i changed it a bit. How do you feel about it?
As with their implementation of quad chamfer (Which somehow misses the entire point and still manages to produce triangles and n-gons. I mean WTF?!?!), the communities efforts are still better. Your outliner is better. Can you recompile for 2015?
Hello Dill-n , thank you for your feed back and the welcoming, I'm new to forums over all so I hope this is how you reply back XD, I'll start to correct the mistakes as soon as possible.
Looks like you didn't redraw the model onto the canvas. Whenever you change the resolution of the canvas, ZBrush automatically drops everything to the canvas. Hit Ctrl + N to clear it off and draw the new one on in its place.
not bad. need a bit more info n what your aiming for though. what style are you going for? what do you want to improve on? what do you want crits on? anatomy, composition, color, rendering?
No. Every object that I made. Maybe it's happening after some time or some command. I cant understand. I have already tried export it in obj and back, but it is the same that I will Ctrl+N Ctrl+O. It is not an option.
Now look what you gone n' dun! We'll be happy to take a look. Would be please send us a copy of your TIFF so we can debug it on our end? Send to: support@marmoset.co Thanks!
Made a quick bake for the w3 model. I know there are things to fix on the n map but I think it is quite good for a quickie. The lp is not really optimized but I tried to to make it as fast as possible so the topology on it is not the ideal one.
Looking good, will try out soon! Btw: a simple version of Smart Edge Loop/Ring exists in Autodesks own Maya Bonus Tools (Select N-th Edge in Loop/Ring), yours seems better though.
just invert the green color channel in the normalmap? and yes you're on the right track with your texture. grab some more grunge textures to avoid the painterly look n feel of the dirt stuff - if realism is what youre aiming for.