Give him hands.. Or make the rest of his body less humanoid Every time I see a creature model that is completely humanoid except for the hands the only thought that goes through my head is 'oh this guy didn't want to sculpt hands'
Hi, Thanks. Will that work with an object that has multiple faces? Maybe something that uses the normals average to move along? I used the Transform tool and that worked great...except for the fact that it also scales the object at the same time, which is not what I want.
I'm still shocked that they managed to pull this out on consoles. LiveCreate is something I'm really pumped about; if this indeed works as advertised it would eliminate the "bad port" problem. All versions of the game (except for the PC, obvious reasons) would be virtually identical.
My biggest concern with EA is their lack of focus on product line. They do so many games but none of them that well. They should seriously consider stream-lining and focus on fewer higher quality titles. They have exceptions, obviously, but for the most part it's true.
Spike TV awards are like MTV Movie awards - nobody gives a shit about them except a bunch of teenagers who are told they're supposed to. I bet Kevin Spacey's MTV award for Pay It Forward is the crowning achievement of his career.
Nice drum pad. I don't have much to say that anyone hasn't already said except good job on it. Also, the instructions are a bit off, I think. 'X' is listed twice for what should, I think, be the 'X' and 'C' pads.
You need to have some examples here, mods don't require any launcher except if it's a mod that does something on its own that other mods can depend on, and if that developer of that mod decided that he can make a bit of money of it, then good on him.
Nice highpoly! I would change only one thing, and thats the spur wheels. They aren't functional how they are at the moment.Looks like they don't do anything, they are just there. Except this, its a spectacular model! I hope we can see this finished once.
No problems for me, except if I weld a line of UV verts, Max crashes. Do you have old hardware or have you updated max and your drivers? My hardware: Win7 64 IvyBridge i5k 16gb ram GTX 460
It's for cleaning up raw boolean objects in max. It just adds the Vol. Select, Vertex Weld, Turn to Poly, and Edit Poly modifiers and configures them a bit. I don't do anything to the Dynameshed object except put the proOptimizer modifier on it to decimate it.