I can tell you that if you would like to spend a majority, or possibly all of your career focused on vehicles, it's definitely possible. Vehicle and Hard Surface modeling are legitimate, in demand skill sets. And as model fidelity continues to rise, it will most likely continue to increase. I would say consider broadening…
I hope someone here can help as the issue I have is a game breaker. :( I've been working on a racing game in Unity, where the tracks are smooth with hills and banked corners, nothing too out of the ordinary. I'm modeling the tracks in 3DS Max using the lofting technique & I'm very happy with the visual results. However,…
Hi everyone My name is Janus and iam from Denmark and live in Copenhagen, and let me just say 'Sorry for my bad english', i will do my best :-) I've been 3D Modelling for over 12 years now, and are Educated 3D Game Artist @ TrueMax Academy which is located in Vanloese, Denmark. I've also been selling my work for several…
@pior I highly appreciate your response. It is good and bad news. I'm a self taught 3d game artist (still not sure about the title) :) and I came up with above method after tons of try and fails. It is nice to hear that I was practicing correct methodology but it is also bad after all those time still there is not an…
all UV shell border edges (UV splits) must have hard normals (separate smoothing groups on each adjacent face if in max) or else you will get seams; corollary is all non-UV-border edges must have soft normals "bad" smoothing on the LP (you know it when you see it, big dark triangles etc) means more for the normal map to…
It's because it's far from simple that I prefer simply accepting a tragedy as a tragedy, as opposed to everyone under the sun trying to come up with some way to "prevent" the next one. Deciding to say, "This is a tragedy" and holding the victims in your thoughts and prayers (if you're in to that sort of thing) is not a bad…
For me, Halo 2 and ODST were the biggest failures of the franchise. Halo Combat Evolved was magical. I can't explain why, it just was. Halo 2 was just wrong. Glitchy, bad story and bad ending. Halo 3 while having flaws, restored my faith in the series. Better writing, voice acting and gameplay made it a far more enjoyable…
ok, so Ive been working around baking problems for the last few days, rebuilt both meshes high and low, and it looks much better! just it still wont bake properly...:poly127: I just cant seem to get a good bake going. I have tried a few different methods inside of x-normal do get slightly different results, but still bad…
The contrast between the ground texture (which happens to have giant stones, project is smaller) and the all the other materials touching it is too harsh. You need to decide whether you want to stick with warmer or colder tones. The wall texture with the dripping water doesn't mix well with anything else around it, looks…