So after talking with Alex I think we will be focusing on one concept, each person recreating it within a 1 month timeline. We are talking about having the first round focused on an outdoor scene, we are also in the middle of choosing the concept right now. We will try this format to keep things simple and make changes…
So is he talking about bad texturing or noisy art direction? That's a bit of a difference to people on Polycount. If he means that a lot of games just plunk in detail for detail's sake, then hell yeah, he's right. I think 90% of everything on Polycount, including everything sci-fi and most fantasy, is ugly. Something being…
Hey guys! Thanks for the help so far. I really appreciate it :) I did some rough paint overs to give some outfit options based on what my buddy and i talked about. I also did some fixes to the model and tried to tweak it a bit more. Next he and i will talk and see which one he likes the best. I like top right the best!…
ENODMI> What axis are we talking about? A current component axis for your selection? Say you have a bunch of vertices selected and you want to move them according to a specific axis? Is that what we are talking about? In that case, double click your move tool and use the "Custom axis orientation" feature. You can enter…
I worked on the jaw scales a bit and the membrane from the jaw to the skull, not like you can tell with the way I posed the shot but hopefully this helps what you were talking about (I think it looks better now, personally). If you guys think it looks better let me know and i'll finish it up on the front of the upper mouth…
It depends on the studio, but a lot of it revolves around art integration and the aftermath. I think there were a few talks over the years at GDC talking about the evolving role of a tech artist, but it is hard to define. I know a while back only riggers / character TDs were considered to be 'technical artists', but that's…
Glad to have some feedback on this! Thanks for the tips on the hair, it was done by extracting her scalp and snakehooking the strands out, that explains the wierd anime/gelled look... Do you have any images of the kind of look you're talking about? I found this thread on Zbrushcentral:…
Wow thats what I like about polycount ...........people talk people actually talk. Thanks a lot JimmyRustler PyrZern v All your points noted and will definitely polish them and post it here. In the meantime more ppl r welcome with crits.If u think even I can add or remove something from her dress or accessories please go…
People are nervous about each other, I can't get my head around it at all as I would talk to anyone:) In Holland many people will just stare at you and say nothing (not talking about the larger cities but I always say hello anyway, that's the Irish in me I guess. We do live in a scaremongering world with the "in your face"…
e. This is actually a really good point when talking RPG's. This is what I liked so much about FinalFantasy XI, the NPC's basically talked to you like you're nobody special, and you better prove something to them, rather than like from what I hear in WoW where everyone who signs up is supposedly "the chosen one" I think…