painted over your arm idk im sure that parts WIP so this stuff will get taken care of. http://puu.sh/4vtUK.gif Main things that are bugging me about the arm - The bicep should look like its connecting at the head of the humerus. looks like its just running into the ribcage atm. he doesn't have wrists atm. the thumb needs…
@ Thanks! Well basically I got a texture that had a nice horizontal glow through the middle that was lighter then the rest, it makes it look like there is actually a light inside of the light cover. This is my emissive texture, hopefully this helps, I'm tired so idk if I made much sense :o @ Ganon: Not sure what you mean,…
I think I know what you're saying, I'll see if I can't fix it in the low poly after he's baked small update...I think his shoulders are too wide still...hmm I lost a whole day's worth of work (DAMN YOU MAYA!)...I save a lot, but decided to go a whole day at class without saving...awesome lol some of the thigh pad detail…
@Eric Chadwick. I see why you asked. I finaly bumped into an old thread and that solved the issue. So I assume max automatically tried to readjust gamma for incoming objects. I turned it off and it did the trick but everything got real dark so I turned it back on and it still looks good. Only issue is materials got wayyyy…
i like this the model style of texture its all great. something still bugs me a lil idk what it is. to me its a metal drone so the edges seem like they should be hard and sharper but that justs me. in my opinion i think you should give the lil bolts and the rotators for the legs a higher spec. the spec overall is great but…
One bad new. I tried to work with threads for hours and finally realized MGlobal::executeCommand and MGlobal::executePythonCommand are not thread-safe even in simplest math commands. Then I tried with MGlobal::executeCommandOnIdle, MGlobal::executePythonCommandOnIdle and realized, although it is being thread safe, it…
So this project ended up taking a complete 180. Super unfortunate that I couldn't go ahead with the cooler early concepts but they were ended up being too complex for the timeframe I had to work with. This is what I've actually ended up with! [ame]www.youtube.com/watch?v=7TJyRuBtXJ8[/ame]…
UPDATE: soldier's magazine idk if anybody hear at polycount cares, but im just gonna keep this thread up to date. this time I've got a smaller update, but i think it will be useful as it is representative for the quality of the rest of the weapon. So you can call out some mistakes or can make suggestions and i can still…
Everything is working right now to me , I know that you are still in blocking but I think everything is good. When you get to polish try to arc the hands and overlap them. This part looks good but I wonder if it will look better to speed the right foot to boost more his acceleration at sec 2 ( or maybe is correct and it…
This game looks like it's gonna be the best game. I'm so severely hyped right now by this project. that being said I think these concept animations of the pod and enemy locomotion all look waaaayyy to heavy for the scale it looks like you're shooting for. I'd expect legs to almost snap from point A to point B because…