1. Incredible Machine was f---ing gr8! loved it, and the music... 2. Where did u get this info about JA3/2R? I couldn't find a place where they noted it was real-time :o ... how could they do this?
I used to be a huge nerd over this sort of stuff. Anyone remember the 'Janes' games. Longbow2 and f-15 were awesome! Im getting that a-10 game!! Talking of redbaron a mate of mine worked on the original red baron games.
@Eric Chadwick I believe MR tangent calculator is pretty f**ked. Have a look at this post: http://forums.autodesk.com/t5/3ds-max-forum/mentalray-bug-incorrect-tangent-normal-map-calculations/td-p/6313176
Eerie images from Boston and Cambridge's empty streets are starting to pop up. http://www.npr.org/blogs/thetwo-way/2013/04/19/177943713/eerie-images-from-an-empty-boston-and-cambridge?ft=1&f=1001
Just came across this boolean addon by VLAZ. Fits nicely floating or docked onto the UI itself. Might as well share along with the UV macro. http://community.thefoundry.co.uk/discussion/topic.aspx?f=36&t=94894&page=0
Sucks that I stumbled upon your design so late and the contest is now over. You would definitely have my vote. Edit: Hoooooold the F up I didn't realize we can still vote! Done :)
The main problem with the grass are the obvious linear clumps - especially on the lower right side. Smaller clumps and different textures would help. Crydev has a very nice grass tutorial at http://www.crydev.net/viewtopic.php?f=315&t=100319
[ QUOTE ] Pogo,it doesn't rain here, it sprinkles for extended periods. Go to Indiana if you want to know what rain is. [/ QUOTE ] Wierd I live about an hour north of you and it rains almost every f-ing day
hey this is whats happening to me when i Bake the image and it is so f***ing anoying and this is how i unwrapped muy UV´s please help i am going crazy here :( this is the object i am making
Just FYI sliderTime.frame Will give you the frame number without the f at the end. In case you need that. sliderTime.normalized Will give you the percentage of the way through the animation. and... (sliderTime.frame - animationRange.start.frame)/frameRate Will give you the time in seconds through the animation.