There is one reason to come into work when you know you're not getting paid and that's to backup your stuff, and maybe do a little work (while also looping for another job) in hopes that things start flowing again. I understand where you're coming from Eric but I think at this point we're starring at a blue corpse and just…
Check out these awesome people for reference: 2D Joe Madureira (not aware of one page that has all his Darksiders stuff so google is your friend) Paul Richards Avery Coleman 3D James Brian Jones/bobo_the_seal (website isn't updated and I'm not aware of any one place that has all his Darksiders stuff, but it's well worth…
Thanks for the reply Eric, This is definitely what I would call mind numbing experience. Much of the frustration stems from the fact that 1024x1024 is the maximum resolution I have to work with. I am indeed utilizing ambient occlusion as best as I can and Turtle's skylight feature is a godsend. So far, I've had to bake out…
Hi! Thanks for the ping, @Eric Chadwick @artemis_studios @wilson66 For some reason I haven't been getting forum notifications for the master thread or only getting them sporadically. I will check my email spam for your email too as I dont recall seeing it in my inbox. I haven't intentionally ignored it or anything. :) The…
http://www.bcbusinessonline.ca/bcb/top-stories/2009/06/03/rough-play-vancouver-video-games Increasingly, the push at EA is to shift development to cheaper facilities. At the end of fiscal year 09, we expect to have 19 per cent of our employees in low-cost locations versus 13 per cent a year ago, EAs CFO Eric Brown…
Eric: that's what I though initially, but seeing as how that's just one quad, I doubt he's got more than one uv island. I think Shepeiro's onto something, in having said what I meant, only less confusing. Dim: could you walk us through your settings for this? Maybe there could be something there? Also, going off of Shep's…
Thanks everyone for the great feedback! @PolyHertz: Thanks for the very detailed feedback, just what I needed to hear. @Eric Wiley: Thanks for the website feedback, and for telling me to put some 2D stuff up. I really should work on my 2D skills, because I'm noticing many more studio's wanting solid 2D along with 3D.…
Hey thanks! CrazyBump will continue as a standalone app, but I'm working on a plugin to launch it from Photoshop. You'll have a "send to CrazyBump" filter in photoshop and a "send to photoshop" button in CrazyBump. The functionality just amounts to Copy & Paste, with the added convenience of launching from photoshop when…
I have to say, thanks Eric! I tested everything today and it works perfectly. What I did was, just what I said basically. Attach constrained a bunch of dummy boxes to key areas of the morphing mesh (as per the XSI facerobot example bone structure), then Position Constrained a bone to each dummy object. For the eyelids,…
Thanks for the crits guys Eric: I just shortened the legs a bit, the torso proportions stayed the same Aesir: I think I'm gonna leave em like this right now... easy enough to experiment with proportions like that after the char's "done" if it needs it Ultra: Hammered out a normal map in mudbox (with some photoshop nvidia…