4k is for all of the pages, each page being 512px wide and about 720px tall. Testing in game with a 2k texture made the text a bit hard to read but was about 1/5th the memory useage per texture, a 4k sheet with 8 pages per row is what is seen above. A seperate texture will be used for the covers/spines of all the books…
https://www.youtube.com/watch?v=_DDVOPZf21Q Hi everyone! My name is Kenny Tan and I'm from Indonesia. I'm still on 5th Semester in Animation major, currently residing in Malaysia. Few years back, I was an self taught animator who solely focus on FPS animations for game mods, but since 2013, I've joined a university to get…
Props for chrono trigger! I grew up with final fantasy games and ended up with a 12th grade reading level in 5th grade based on those computer tests :p Personally i'd recommend a side scroller they may be intense but if played together it will wear you out. My sister's family used to play a ton of mario on the wiiu and…
you are the my 5th new hero(between Spiderman and Wolverine). I adjusted the length of my sequence now the delay works fine ty ty... this is what happens to my camera: [ame=" https://www.youtube.com/watch?v=OZ8cF386YOk"]UDK Camera Test - YouTube[/ame] at the beginning of the video i'm moving back and forward, but after…
Congratties on your first industry job! Already this is looking great. A few things I noticed that may improve this: I think having one of the facades further down the alley be red as it is in the concept will help break up that side a bit. The skylight windows are really repeaty with all those lines. Try cutting 3/4ths of…
Bal mentioned it earlier in this post. 1. GoZ your object from maya to Zbrush with creased edges in place 2. Set the "CreaseLvl" slider to 5 or so. CreaseLvl slider is in the geometry rollout about half way down beside the "UnCrease" button. 3. Subdivide your object more than 5 times. Once you get past the 5th subdivision…
Aaaaw sh*t!! Nicely done guys. I'll post mine asap. With some funky patterns its also a very good way to detect surface problems (pinches and such). Also a suggestion. This kind of stuff works even better when coupled ith some kind of edge detection feature (fake AO/dirt in the cracks + eventually bright on the edges). Any…
Soo kool man, documenting your process like this is really going the extra mile. of the silhouettes I liked #5 the most. gave him a really interesting Hindu look Feels like the lines are competing a bit in the middle section. where you have the downward facing spikes on the back mixing with the long curvy shape of the…
I'd recommend at least another 256M RAM...this will make a big difference coming from 512M to 768M in XP. The only other thing I'd say could go up on a budget is the CPU. You may just want to save that money and put it towards a new mobo/CPU combo since this mobo will only support the P4 Northwood. More RAM will have the…
Yeah you're very much right if you want to use alpha , as you'll be doubling your diffuse texture memory by doing that, instead of just throwing in a smaller map. However without alpha it isn't really a big deal, like you said you'll have to use an extra draw call anyway, but if you can fit it on the same sheet you'll make…