From your terminology I assume you are using Maya. The large cloth draping over the shoulder and elbow will be very difficult for you to get working. It'll need it's own bones and constraints if you don't want to babysit it while animating. I recommend making it shorter and smaller. At work, as a tech artist, I would…
IGN review is in, and it sounds promising. I don't really keep up with the 'who's who' of reviewers so I don't know how reliable their reviews are. Either way it certainly sounds like Shift 2 has carried over a lot of my favourite awesome from the first game. http://uk.xbox360.ign.com/articles/115/1157453p1.html The…
I indeed not see. Yeah well, these were just me personal thoughts.Although Thanks for the link and you might be right hehe. Here is an another one about Frostbite and volume ray marching to get volumetric lighting: http://www.frostbite.com/2015/08/physically-based-unified-volumetric-rendering-in-frostbite/ So I'd still say…
Some of those are great. Personally Pior's has wayyy to many thumbnails for me to ever go through all that stuff without spending a long time. (Just my personal preference, and general laziness don't attack me plz). My favorite's are the foolproof portfolio's that literally have a seamless row of art in list format. I…
> Missing update from 12/17/2015. This post didn't get uploaded successfully for some reason. > I wasn't kidding when I said that the next update would come very soon, so here it is. This is a preview of the five now completed gesture animations... > Flipoff animation...…
I still like 32 inch hdtv for monitors, some are just amazing in both color range and quality. If one were to move away from the tv and want a gaming + art experience... then something like the LG Ultrawides. They are made for gaming and workstation use (graphics). See:…
Hehehe, ummm for games you create hair with hair planes. http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ There's a lot of anatomy errors in this but you asked specifically about the eyes, the eyelid has no reason to go beyond the upper part of the iris, it's function is to lubricate and…
Hey everyone! I had some time to work on the scene again but I've come across this weird "bug" I've been having with 3ds max lately. Why is the gradient in the standard viewport so much more different then when I'm in viewport canvas mode? I understand that these things are probably optimization, but can't I change it? My…
@JordanN You should have posted that scene first to polycount for advice, like does the roof have to have so much polygons? does the ceiliing lights have to be so high poly for not that much silhouette change?. Also, your not a senior environment artist you don't need a high IQ to see that.…
Elias, increasing Static Lighting Level scale will make your building times really higher. I suggest you to merge the pieces together once you finish your level and set this about 0.5 or another value that fits your needs. I am using this technique for our open world game building and It's way better from building…