Hey Polycounters ! I recently made a new tool for the "face weighted" normals workflow in 3DS Max: https://youtu.be/yzfgRYphbJs A fast and non-destructive solution for real time hard surface modelling using chamfers and custom vertex normals.This is a very versatile tool that will greatly help you dealing with "medium…
Heya, In this Maya 2017 tutorial I show you how to create 3D geometry from 2D images! https://www.youtube.com/watch?v=DRXw4meAqO8 Subscribe for NEW TUTORIALS EVERY WEEK!
@gandhics Somehow I had no idea they improved the packing with 2017 (I'm still on 2016), but I'm definitely going to have to check that out now. Thanks for the info!
Niknesh Yeah that technique only works in 2016 Extension 3 and 2017. I've made a tool to fix this workflow in 2016, and it's free :) https://gumroad.com/l/MayaFWVN
Not exactly an RTS, but about as close as you'll get in flash: http://armorgames.com/play/4071/warfare-1944 http://armorgames.com/play/5933/age-of-war-2
You are the best! It worked. Thank you very much. I've been modeling since 2017 and have never seen that. Now Im wondering how could that walk on by me lol
Yes, I did. But it didn't work. Just recieving the same error message. When I run PSD 2017 I do not recieve this error. But Quixel still does not work.