Hello, and welcome to Polycount! The language to use here is English. Usually an automatic translator will do a good job, if you're not fluent. Posting in English will remove a barrier for people, so you're likely to get more responses. (Italian is a beautiful language though!) Can you post a screenshot of the error you…
I've been struggling lately with working on projects. But I finally got myself to finish a small diorama which I wanted to use to practice texturing a bit more. It got me a bit more motivated again so let's hope I can keep everything going. More images on my artstation post. As always feedback is very welcome.
This will be a thread of my progress throughout the creation of this diorama. Please feel free to give feedback / critique. It would help out a lot! Whitebox
Hi guys ! This is my last personal project developed in two months during mentorship to my student and friend Leonel Santos. We took the concept on the internet, we do not know who and the artist, If anyone knows please let me know to put the credits. Thank you guys! Feedbacks are always welcome! TurnTable:…
I made this for a project in my class and wanted to show you guys The whole project took about week and a half to 2 weeks but as always with mistakes it was 3 weeks in total roughly 60 hours Everything was created in 3d max brought over to zbrush > xnormal > Substance Painter > Marmoset I'll show solo renders of the axe…
Here is a posed and rendered portrait of the Vikingr Warrior unit for the game in development, Rise of Valhalla. Daniel Merticariu did the modeling and rendering. For more, check out our dev log at RoV Development Log.
Basic and factory new materials made, time to add the wear down and more details like prints, logo and stickers. I'm having an issue. I cant make some materials (like the back part) "glossy" enough. Using Substance 3D painter