I hear ya on the Witcher videos. The grass and rocks look very nice. The tiling isn't noticeable at a first glance or even a second glance and the colors look natural. I'm really fond of the horse tracks but the second texture feels way to desaturated even for worn down trampled dirt. You could afford to add some more…
Yeah look at actual paintings and illustrations for how people handle value as well as color. With what Tobbo said, you'll very rarely find pure blacks and whites in nature so you need to look at materials and see how they react under different light settings. For example, whenever I use an AO map on a characters skin, I…
I finally finished the second stage. I kind of procrastinated a bit out of the usual perfectionist stress, not to mention generally being busy. I think I managed to get my head more or less around the way of looking at the reference, at least, to see these more simplistic versions of the forms. They're different than the…
Thankyou , what you mean by much brighter? You mean its too saturated? may be its the TOd I still have to find a decentone and I have tried the one called natural tod or something but it makes the sky too much bright ... I haven't tried imagesynth I make usually my tiling with the clone stamp tool of PS , Crazybump I have…
looks like this is progressing pretty well. I would reccomend some type of trim or baseboard style thinger to break up the hard transition from the wall to floor. it would seem more natural i think and add some minor detail. the barrels look really saturated so maybe tone that down as well. i really like the tires element…
@Ashervisalis Exactly, a reduced saturation on the lighting may bring back some of the natural scene colours from the textures, it's being washed out right now imo. I feel like This lighting and comp feels more on the right track to me. I think the fog muddies things after this. Here you can clearly see colours and…
Thank you so much for the detailed feedback.I really appreciate you taking the time to point these things out.I got busy midway with work, so I haven’t been able to add more post to my portfolio.I’ve updated my asset based on the above suggestions, and I’m planning to revisit and polish the rest of the portfolio once I get…
So one thing that really stood out to me that hasn't been commented on are the UVs. They are totally fine if you need a quick auto solution, but will be an absolute pain to work on if you have to do any serious texture work. Ideally, it's best to orient UV shells so they are horizontal or vertical, and straighten some of…
Ahoy! There are a few things you can do with lighting and atmosphere to easily enhance the look of this piece (and that's saying nothing of environment design, materials/textures, etc). Your biggest area for improvement is adding some focal contrast. Concerning the lighting, it's very...lit. What I mean, is that everything…