N-Gon is an abbreviation of N sided polygon. meaning a polygon with an arbitrary(N) number of sides. If you say Nonagons at parties girls will laugh at you :) So far as the N-Gons go, finish the model and triangulate it. This will avoid any nasty issues on those side ngons where the triangulation could go wrong (the ngons…
i've been using a (modified) version of that script for years, it still works fine in 2018 its a c# script so make sure you save it as so - a .cs filename, not unity/javascript which is .js .Also make sure the script is called the same as that defined in public class "EditorObjExporter" any specific compile errors will…
Hi Eric! I've turned it into a contact sheet, I'm not very good at non UK English but I will give it a try, I like Dolly Parton so I will imagine she is talking, I hope that makes it easier for you, ha-ha! ;) Howdy Eric Hope you’re doin’ mighty fine! This mornin’ I moseyed on over to the National Gallery — it’s free,…
Hi everybody, I'm working on revisiting the character of Vegeta of Dragon Ball for my Dissertation in 3D games modelling. Those are the concepts I've done and I'd like to have some feedback before to start the modelling process. I've spent a lot of time trying to achieve the right design for this character, the aim was to…
hmmm you would need to add two steps in order to do that, first get the length ( the length would be the magnitude of the displacement) of the vector (for now called n, n R^3) by calculating |n| and then calculate your normalized normal vector by dividing it with |n| again ( n0= n/|n| ) I guess it would be better for the…
For those of you who are confused, here is a basic shader that you can use to get your foot in the door for physically based shading. As you can see, it doesn't even cost much more instruction count wise then the dreadful default phong shader. To make it easy to implement and re-use I suggest you do as I did and implement…
+1 for Ndo. OP, why are you obsessed with geo floaters for text? The end result is essentially the same. And what do you mean by 'if I could edit several maps at the same time' ? Don't know if you have access to Zbrush but this could be done with polygrouping/creasing/dynamesh combos. Also, Fusion 360 would be great for…
For edit poly objects use obj = $Box001.mesh. obj will be a trimesh of the Editable Poly. To get normals use the Edit Normals modifier. It will work on both the Editable Mesh and Editable Poly objects. Here is an example. ( eMod = Edit_Normals() modPanel.addModToSelection (eMod) ui:on for obj in selection do ( vCount =…
Hey it seems people are getting excited about this game Aion, Ive looked at it a couple of times over the past year and dont really see much new or different but it could be great? Wasnt Aion going to be made in cryengine using normal maps and shadows and stuff? what happened to that idea? I mean heres some old screenshots…