Hey Zombard Interesting colors. What's with the french and their pretty color schemes? :) The only thing is it would be nice to have more warm/cool play in between the lit/unlit sides. It doesn't have to be bold, just a touch of grey might do the job. If it's your first portrait, I'd suggest to find some reference to help…
Hey Sahib, Don't know if you're still looking for any crits, but I have a quick suggestion for you that I think might really help your leg wraps. I was looking at them and I noticed that the bandages are very horizontal and perfect, and the fact that your shins and calves are made with 5 sides, the horizontal painting…
Hey! Long time no post. Just wrapped up my first entry in the 12 month character challenge run by @nimlot26 Check it ouuuuut! https://www.artstation.com/artwork/nJW61E
A vertex shader can curve a flat surface, but you can't wrap around a whole sphere (think about a plane wrapping around a sphere, it is really messy). Either take a sphere as base and use a proper coordination system (i.e. polar coords) or an other representation (unit vectors, quaternions). Or take a cube as base (think…
@dread_companion One way to speed up skinning in Max that I used years back was to model a really low polygon mesh, apply the Skin modifier and tweak to my liking, then skin-wrap (modifier) a higher resolution model to this mesh and use 'Convert to Skin' to turn the skin wrap into a new skin modifier. That usually left…
Yup, wrap mode has a performance penalty, especially when set to 2. Basically don't use the method in the video where it says to use wrap mode set to 2. I actually made a short tutorial myself a few weeks ago to help someone out and what I call "wrap mode bounds" in the video is actually zbrush unified space. Basically the…
Hi everyone! I just wrapped up this stylized 3D flower pot, created in Blender. I'm aiming for a clean, playful look and would love your thoughts on how to improve it or ideas for similar projects. Always open to feedback! 🌸✨ #Blender3D #StylizedArt #3DModeling https://www.turbosquid.com/Search/Artists/Smoothi-Loops
Okay, for my next project I was inspired to make a mage's staff based on Hawke's staff in the Dragon Age 2 demo. I'm thinking about implementing some or all of the elements in my references into this staff. My initial thoughts are to use some type of blunt (like the Ulas in the top left or the meat hammer on the bottom…