Yes, and that's exactly what I want to do. My goal will never be low-poly production for games or animation. My only aim is the production of 3D hard-surface, and later, organic and artistic models. An example would be a rendering of a spaceship flying in a valley. Or a steampunk boat sailing in a sea. My interest is to…
I think you're still missing quite a few thing that seem to give these things personality or life. Plants. Water Fountains. Electricity outlets. Posters on the wall. James Cameron is a MASTER of creating detail, and forcing it on the audience. When he has a can of soda, it's not just a can of Soda. It's a can of Diet…
Shouldn't this be in P&P since its kind of a WIP thread? Anywho awesome idea combining Enviro art with Character art. It fits into the less clicks portfolio approach. You said you wanted the focal point to be the characters so I think the "stage" should be well done, but nothing too flashy. I would go for a dirty…
Heya @Pollysong - I'll admit I didn't really want to get into this either but hey, might as well try to formulate my thoughts. I'll probably regret it too :D "Here's how I see it: it's a game, they wanted to include more people (women and girls), so that more people could enjoy it. And you want to take that away because...…
I've noticed, I'm using Character Creator in the designing phase now, I'll show how in the next Dev Diary. I decided to combine my posts into DD's, make it easier to show stuff. DEV DIARY 1 : Art Style & Universe Lawrence is based off a concept I drew up earlier (called Project Aslan) for a dieselpunk World War I which…
Blue!!! this is dope i love the concept i also like the steampunk,skeleton vibe of it do you plan on adding any clothing or any jewelry? and also what's with all the hands is that different hand ideas? or does the creature have all those hands?
wow, really, MTG said that steampunk background art was human made? That's nuuutss I've seen some art that left me scratching my head as to whether or not it was human or AI, but they're taking the piss on this one. Maybe they meant human prompt generated? lol
thanks so much guys! i really appreciate all the kind words :D and i actually reworked her anatomy a bit as i dressed her up :P ~:Week...something! :~ ~Final High Poly Renders~ okay, got around to finishing up my high poly and polypaint (which i'll be using as a good start for my final diffuse after some experimenting),…
Hail and well met! My name is Adolfo, cofounder and developer at Hail Studios, a new game studio. We are focused in the development and commercialisation of new games in different platforms, mainly iOS and Android for now. Our current project is Unnamed 101, a game developed for iOS that takes place in a fantastic…