I need to make a quick animation for my class literally due tomorrow, and something I'm really struggling on is animating the wheels. I am natively a blender user, so what I'm used to is, having a constraint that allows the wheels to automatically move with the body of the car. In Maya I used an expression to do something…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
I have seen this van in many movies and games and always loved its design. Here is a high-poly subdivision textured model I made. https://youtu.be/PnFMxb-S7V0?si=XL903ZcbGBN87D4F
"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests.Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp and…
Hi everyone, I’m Norah, a recruiter at Riot Games. I’m currently hiring for two VFX Lead roles in Singapore: Teamfight Tactics (TFT) https://www.riotgames.com/en/work-with-us/job/7312899/manager-vfx-art-teamfight-tactics-singapore Unpublished R&D…
I split this out of your Topic, seemed only fitting. @Grump please elaborate your questions here, rather than using the private messaging system. If you can't figure it out, we'll just remove you from the forum altogether. But I would rather have you stay, if you can contribute.
Nómada / Nomad - 12/2022My profile pic, l would call this my first "get serious" artwork.I've wanted to make some music and also learn how to draw. So I've learned a DAW and studied various Marc Brunet's videos and made the cover.I wasn't so happy of how the "realistic" shading looked, so I colored it in a way I liked…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…