Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…
My name is David and I am the COO of Labpix Studios a small independent gaming company based in London. For the past year we have been working on our first game to be released on Mobile (and potentially Steam or ambitiously Xbox Live???). Our story is quite extraordinary as you could imagine with any startup and possibly…
Thru the years, I purchased a couple programs on Steam. good point(s) where Steam does an excellent job for Software users on that platform:* I like that Steam makes moving to another PC and opening up your software generally easy. some pain points: * setting up Steam to prevent unwanted popups or other distractions from…
Я 3D-художник, ищу работу в сфере 3D-графики. У меня есть некоторый опыт, я работал с командой разработчиков модов Old Realms. The Old Realms — международная команда, разрабатывающая глобальную модификацию, полностью меняющую игру Mount & Blade II: Bannerlord.Вот что я для них сделал:• Создание 3D-моделей различных…
Hello everyone!My name is Gustavo, and I’m a 3D Artist focused on creating characters, creatures, monsters, and stylized/fantasy designs for games. I work mainly with: ZBrush — Sculpting and ModelingMaya — Modeling & RetopologySubstance Painter — TexturingReal-time and game-ready workflows My main passion is bringing…
I'm probably wrong but I think the colors are chosen more because of the fact that they provide clear distinctions between who is a teammate and who is an enemy, and they are colors people can recognize immediately. Many games frequently highlight enemies in red simply because it is an easy way to tell the play "This guy…
Boundless is a gaming project for the next gen portable devices revisiting the classic top-down tactical turn based RPG powered by the Unity 3D technology. You take control of 11 heroes each with own unique gameplay style venturing through unworldly adventures into the past and the future seeking the hope in restoring…
Hi there, I'd say you are thinking about this backwards. You are assuming things about the past based on what you know of game art and 3D software of today, which I suppose is an intuitive thing to do ... but this leads you to imagine things about previous tech and workflows that just don't apply at all. - First off,…
I hate how people accept these reviews/Rating sites as the lord and savior of how they buy games instead of taking it a basic Opinion. No one really tries the games out for themselves anymore they just wait for a review and or see what their friends have to say. Instead they Bash good games because it got a 6 or compare a…