I have some explanations in my sketchbook, very low spec from a mobile game done in Unity, might help? https://polycount.com/discussion/160691/sketchbook-eric-chadwick
Hey Eric, thanks for the feedback. Yeah, you're right in that it may be a tad on the dark side. The lighting and Post Processing went through a fair bit of work till I settled on this. I was trying to give the scene a bit more depth and oomph by nudging up the shadow intensity. I might have over cooked it somewhat! At this…
@Eric Chadwick, cool! This felt like a better alternative to sculpting detail, but I was vaguely worried that my reasoning for using this method failed somewhere ='D (Of course, simply doing it in texturing may be a better way for some of these usecases) The node tree is rather simple, but added a few more options:
Felt like trying my hand at something different, so I did a stylized character model instead, of my favorite character from FMA https://www.artstation.com/artwork/2bK2K Modeled in MODO Thoughts?
Cheers Eric! And interesting point. They should depict sort of gaps, showing the brighter cork inside. Main inspiration was this ref, but I see now that it might not be clear enough. Might be better to turn them into darker indentations? But I could certainly try making them in more of a crack like shape as well.
This one was a collab where I got to work on everything but the high poly. I'd love some critiques especially when it comes to lighting and the final renders which I found I struggled with a little bit. (Ended up using zbrush to pose.) I'll carry the suggestions forward to my Thor project!…
cheers Eric, yeah pinky liked to leave us little presents near the bed or in the living room. Bobbi is totally mouse friendy. she once brought a mouse that Pinky had already killed, as if it was hers :) but apart from that hasn't caught one mouse in 17 yearsBobbi has diabetes, but she is ok right now This last one is Bobbi…