I'd probably just script the connection process. You could do it based on selection or do it by passing an array of control names into a function (if you've got another way to get the array (e.g. via character set or selection set etc.). Then in the function just run through the attributes for each control, check whether…
Thanks Brice, Yes, I added simple 4x4 variable and connected camera's worldInverseMatrix to it using connection editor and it works! (I was trying to reveal those to shader's attribute using UIName, but it never worked for some reason. Using straight variables and connect them using connection editor was very good solution…
@Celosia Thanks a lot for the feedback, thats really valuable. 1) Everyone can request deleting his works with no problems. This is what already described on "About us" page with a specific form for this. (Maybe worth transferring this to other place or providing detailed information?) 2) No any annoying newsletters or…
yes sorry, i forgot to mention it. 3ds max 2010. regarding your answer: i have tried to use the "connect" tool for obvious reasons (i wanna connect, what better than using a tool called "connect"). however, it does not seem to work. i have tried selecting only 2 verticles and connecting them, but it doesn't work. i also…
Sorta, bit it doesn't work well . I tried to go that hi pass way . blur a bit and treshold dark lines and then add white value to initially highpassed picture ( right in my example) to isolate cracks only and clean small dots noise but it kills a half of tiny crack lines too. then I tried to expand /bevel what left of…
Hello All, One more very small Maya script. I couldn't come up with better name for this tool so, i currently named it as Vert-Edge Connector. I used normal connect tool, but it's connecting with the center of the edge selected. So, i come up with this to connect straight. use Enter into Multi mode so you can select both…
Hi, this problem is present in every game I've worked on unless your pipe cleans lambert1 on export. The reason it's still around and you can't see it is because you are selecting a cube for example, and applying shaders to all the components such as the faces without ever applying a shader to the model on the object…
Hey everyone! This is my first time posting here, and I am very excited to finally share a personal solo project I have been developing in my free time over the past couple of years, alongside my full-time work as a 2D artist. What started as a small experiment gradually grew into a playable prototype. I’m posting some…
You still need a punch down tool with a 66 tip to properlly attach new cables to the block. Usually you can pick one of these up for $20-40. A phone system functions as a loop so that is why those 2 blue pairs are looped around every connection. When you dissconnect the blue loop from some of the putchdown tabs, make sure…
1. Some planes include cellphone stations these days that are connected to the network via sat uplink. I think cellphones are only problematic during take-off and landing when they can disturb the ground-air communication, in flight they don't cause any real problems. 2. If a cellphone doesn't get a connection it increases…