Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
Toivo
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: What are you working on? 2018
Reply by
Deforges
·
Sep 2018
·
Home
›
Stickies
sorry if this is bordering on spam. this first texture set is considered done more pics artstation polycount discussion
2 results
Re: Maya - setting the size of a modelled object
Reply by
oglu
·
Jul 2017
·
Home
›
Technical Talk
create a cube with 200 units... scale the arch... move snap the border verticies.... modeling is not an exact sience...
Re: Mesh Blend - Tool for Maya inspired by Polystein Kit
Reply by
jul_lef
·
Jul 2017
·
Home
›
Technical Talk
Looks like in some case the uv's borders end up screwed up but some how not always...
5 results
Re: What Are You Working On? 2011 Edition!
Reply by
rooster
·
Oct 2011
·
Home
›
Stickies
cheers man! I'll take a look at tweaking the borders :) Jason: yeah it's quest3d :) I was an artist first
14 results
Re: Perfume
Reply by
Neo_God
·
Jan 2007
·
Home
›
General Discussion
oooo, I'm going to have to see this one. It's funny, I was just looking at the book at borders yesterday.
Re: Need spaceship help - panel lines?
Reply by
Mr.Mint
·
May 2012
·
Home
›
3D Art Showcase & Critiques
As the panel-borders have no impact on the shape I would say normal-maps by floating geometry is the way.
Re: Mudbox 2013, diffuse map doesn't cover entire object.
Reply by
oglu
·
Jun 2013
·
Home
›
Technical Talk
use the mudbox plane... your uvs are to big... mudbox wont work with uvs close to the uv border...
2 results
Re: Getting seams all over my textures.What to do?
Reply by
rollin
·
Nov 2019
·
Home
›
Adobe Substance
IS the brush setup to paint over uv-borders? Also it might help to see the actual uv-wire
Re: TransferMap Maya
Reply by
Greg DAlessandro
·
Jun 2015
·
Home
›
Technical Talk
I don't believe so, and I have not manually given my uv's hard edge borders.
2 results
Re: StarWars Dark Forces Inspired Game Art
Reply by
Tobbo
·
May 2015
·
Home
›
3D Art Showcase & Critiques
Could you not make it be more like a transparent HUD? There's really no need for those large opaque borders.
>3453 results
1
…
24
25
26
27
28
29
30
…
346