Agreed. Even for people still reading the books, use tags. You guys wouldn't like it if someone had spoiled things on you. Also remember to tag em like this for people still reading BOOK 5.5 SPOILER
Im also having issues with performance (on the trial in this case), tweaking sliders take a pretty long time to update like BreaK- mentioned. Using Ndo 64bit in PS3 on a I7 12GB Ram and Nvidea GeForce 560 Ti
Oh wow. Following a couple of links leads to: http://www.neogaf.com/forum/showpost.php?p=84311677&postcount=535 HL3 and L4D3 seem to be underway. Anyone recognise any Polycounters in this list? I've seen a couple, I think.
Since 5.5 update baking normal maps with matching by "mesh name" option results in black maps. I'm using FBX 2013 from Modo 901. Guess I'll be baking my stuff in Substance Painter for a while =/
I love late 70s synth pop. [ame=" https://www.youtube.com/watch?v=QkFmDlx_Dsg"]<iframe width="560" height="315" src="//www.youtube.com/embed/QkFmDlx_Dsg?rel=0" frameborder="0" allowfullscreen></iframe>[/ame]
http://configure.us.dell.com/dellstore/config.aspx?c=us&cs=555&l=en&oc=MLB1307&s=biz Lots of options for this mobile workstation. (Note: save a ton if you buy the memory and HDD from a third party)
#525 When using the bridge function in max 7 (because gamebryo doesn't seem to support max 8) and listening to music through winamp = crash...(found this out today).
this might help http://blog.duber.cz/3ds-max/system-units-setup-in-3ds-max you display unit setup looks like it set to "000" as aposed to "0" if that makes any sense. if it was set to "0" it would be 5 not 555.
Alright, I textured the bridge with the base texture That odium supplied me with. Here is the result, its now at 1 1024x1024 map and 555 faces. Im going to dirty up the texture and have it look like it has moss growing on it.