Good examples of edge loop flows for the face, enjoy. http://wiki.polycount.com/wiki/FaceTopology Facial Animation Technology Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for…
Disclaimer: As much as I would like to have athread with many likes, the following are a LOOOOT of images, so lets not explode the news page by giving these image heavy threads some likes. Hey guys, as many have already heard. pretty much all unpublished projects by Phoenix Labs have been canned. And sadly this time it…
If you don't mind pausing the video and using the Sniping Tool a bunch, then I'd suggest heading over to http://www.forgottenweapons.com/shooting-the-mg-34-and-mg-42/. The guy that runs that site loves his old guns and does crazy amounts of videos and pics for stuff like what you're doing. Your model is looking good so far…
it looks like you would have to bump it up higher to get better light mapping detail. You have the pieces at about 1/9th the full size giving it about 42 pixels across and high for lightmap detail. My question is why does you light map for that piece have 4 sides? would it be possible to break that piece into a smaller…
They are taking content they made in the 1st place and getting more money out of it. They also said Mafia isn't supposed to be a GTA clone, but then Jimmy's Vendetta is very much that. I do hope they release some actual good DLC though. But the modders already got a good Multiplayer setup going and ppl are doing texture…
All references to Torque need to be replaces with C4 Engine, Rick! http://www.devmaster.net/engines/engine_details.php?id=42 But to get back on topic, I have worked with teams that did roll their own engines, not from scratch but by picking the best low-level API's for the job.. because a thorough game design document…
Using Vray for baking, and Blender Game Engine for adding light effects, shaders and of course for capturing video / walkthrough. Blenderartists thread: http://www.blenderartists.org/forum/showthread.php?274381-Realtime-Archviz-with-Blender-CAD-BIM-gt-BGE Sky/Ocean scene - working on day / night cycle [ame="…
Hi everyone! I've been following this forum for a while! but now i'm here asking you for some advises!!! I work with a Mac, Maya 2011, topogun (baking) I have some issues with the baking of a Gear!!! it looks wrong!!! its driving me crazy...PLEASE HEEEEEEELPPPPPP!!!!! HighPoly…
Sorry I missed the project in the first post. I downloaded it and saved out a preset from the Metal group. It worked without any problems, it is however the most complex smart material I´ve seen to date! There are so many materials in there in different groups, 42 if Im not misstaken. It might be that your PS just runs out…