I think that cemetery inspired the design of a similar one in Vampyr - the Stonebridge Cemetery: https://youtu.be/Id95f_m01TU?list=PL90YOFBe2p0wXacO5gsprLyxZSphLFyQ7&t=2089 https://cdnb.artstation.com/p/assets/images/images/011/793/053/large/quentin-zoude-vyr-art-qzoude-cemetery-07.jpg?1531424001
Under "Lightmap Resolution" you have it set to 512 texels per unit. That means on a 1 unit x 1 unit poly you are calculating for 512 texels. If an object was 10 units, then it's 512 x 10 units. But you also have lightmap size set to 512, so the entire map is maximum 512. Try setting the Lightmap Resolution to 4 and leave…
It's a small game festival attached to the Bradford Animation Festival. I'm giving a talk there this week, but I've got nothing really to do in Bradford. So, if any polycounters are about, I'd love to meet up for a beer. http://www.nationalmediamuseum.org.uk/BradfordAnimationFestival/BAFGame
The girl's legs look a little womanly/adolescent to me (even in the paint-over). She is showing some signs of puberty which is possible at 9, but doesn't read as a 9 year old. Some non-creepy reference of little girl legs (age comparison and all)…
Concerning lights you can use as many static lights as you want and bake the shadow maps for performance. So just place lights that have a low radius... from 256s to 512s and play with the brightness.. which should not be more than 1... i keep them 0.6 or lower... bouncing light should be 0.2 but it's up to you. also i…
So i was working with a project and simple hit the wrong key. My problem is that when i move one vert, the opposite vert also gets highlighted and move. I havent mirrored anything and its bugging me off. helP?
Hey friends! I've been working on a car model for my portfolio. I have the shell and some of the carbon fiber pieces worked out thus far. Let me know what you think!