Looks great and matches the concept. Wires look good. The textures looks slightly incomplete because it's a little too clean and perfect. Maybe a little yellowed and aged at the edges of the scrolled paper, some subtle worn-ness to the edges of the clothing, etc. Also, having the eye super reflective like that makes it…
I got an insignia 2gb player and it works wonderously. Its 99$, has a decent sized screen and comes with offers for all sorts of free music. Available at Best Buy. Also it has a slot for a micro sd card so you can double the memory if you want. (ipod nano 1gb is 79 2 gb is about double that. Plus the Insigina plays video…
Screw skin shaders when "it's 150% adrenaline testosterone violence directly into the balls at all times with no pacing variation." I think Arsh has their thinking down. Screw skin when we have nothing but dynamic lights and 60 fps. Though 60 fps versus 30 fps with some specular variation would be a bit nice. I am like 99%…
[ QUOTE ] Damn, why didn't it show up in the search I made??? I smell a conspiracy to discredit me!!!! Anyways it deserves a second thread [/ QUOTE ] Because by default, the search function only searchs for threads that are newer than 1 week old. You have to remember to change the date range, which I think 99% of people…
The same as in 99% of the games out there. The skeletons are mixable, hence why the mimic characters can use others animations. They are canned animations, but have small IK solvers for throws. Each character has basic grab points where other characters animations/skeletons connect to durring those lil IK solver anims.…
Yeah A:I had 100% dynamic lighting (well, maybe like 99% as there were some extremely huge exterior sections which we had to lightmap but they were very small proportion of the game). We used method whereby decals have 8-bit alpha mask and directly overwrite value in the gbuffer for that pixel - so we had decals which only…
good shot man .. like it. -but i the main character look like he stop very fast from turning after frame " 43-50 " it's need to slow in -also neck take weird potion most time -frame " 94 " the right Claw taking a weird pose in camera -frame " 99 - 104 " the lift Claw need to follow through -- it's look very stiff ---- the…
Ok, I have the shader completely finished and exactly like the example, but i'm getting a couple of errors that I don't quite know what to make of. [Node WorldNormal] Invalid node WorldNormal used in pixel shader input! [Node DepthBiasedAlpha] Invalid node used in vertex/hull/domain shader input! I'm 99% sure they are…
Indeed, normals are nice and crisp. By inverting the Y channel I can replicate the problem you had, so that was definetely the problem. The seam you are seeing now in the right of your image, it's 99% sure a diffuse problem, not a UV problem. Make sure you paint your UV's atleast 8-10 Pixels extra out of the actual UV…
I'm having alot of problems trying to run the program. I've installed it, and I run the Quixel Suite. It starts up photoshop and has the little box in the top corner but when I click on any of the programs whether it be nDo, dDo, 3Do none of them open. Then I go directionally into the folder and try to open nDo itself it…