Anyone who has studied Epic and modularity will immediately be able to see how closely you laid out your map to the one contained in this Epic white paper: http://udn.epicgames.com/Three/rsrc/Three/ModularLevelDesign/ModularLevelDesign.pdf Imitation is the best form of flattery, but be careful how much of your "design" is…
Fab-Camp - I did actually create a couple of concepts before I started modelling things for UE4 :) After I gathered all references I made a couple of simple 3d sketches inside 3ds max: And eventually everything ended up me doing bsp blockout inside of UE4 to have a modular base to work on. All assets that were created so…
Method 2 also makes more sense if the camera can come up very close to the object. You'll always have more texel density if you use tiling textures. For a FPS game I would probably use method 2, as the resolution of a unique texture for that object probably won't hold up, unless it's crazily big. Alien Isolation used this…
First of all, you can use dropbox as an impromptu web server. Just toss your site in a subfolder in public, and hand out the URL to the index page. Like this: http://dl.dropbox.com/u/448525/Website_experiments/Flexible_Scalingboxes.html Second, GLR doesn't really teach how to make efficient game art. During my time there,…
If you want a quick and somewhat painless way to unwrap organic objects, could look into using UVLayout Headous? Really good program, and my go to unwrap solution for almost anything for sake of sanity as it does a really good job with its auto organic unwraps. As for the UV packing, I would have a material set for each…
We're approaching the end of the art dump, so I'm switching over to environment art! If you've checked out our kickstarter, you'll have seen that the player is a mercenary working for corporations... Here's a sampling of the environment art from M.A.C.E Corp. Placing weapons platforms (fancy word for turrets) is a big part…
@ Hayden and Kenobi - yea, i didn't even realize that's what the idol was either until I started getting on prop forums and getting screenshots for reference. It's based on a larger aztec fertility idol, which is surprisingly even more detailed and creepy. @ Wesley - thanks for the advice on reference - i've only played…
Thank you :) Heres a few that have caught my interest.. I want to make something that can be viewed first person, so not an isometric or mobile game type environment. Most of these are Final Fantasy 9 backgrounds and wonder if I could translate them into first person 3D... a) Final Fantasy 9 Background (not technically…
having a broad overview of all the disciplines is good, it's not good to only know one thing you might have a job a little faster if you only focus on a single thing, but in long run it is better to have broader perspective so I wouldn't say you wasted your time with that in case you never heard of this:…
https://www.linkedin.com/jobs/view/3275081025/?refId=WFPBQ8OHS0a4V2K6nkCv%2BQ%3D%3D Overview Founded in 2010, Forge Studios is an outsourcing production services studio for the game industry that has collaborated on numerous AAA projects, helping its clients delivering high profile products. With our well-developed team…