Do your sculpt first, then bake AO and normals. AO will help you landmark your details in your diffuse and also accentuate your normal-mapped sculpt details.
Finished model. May re-visit at some other point in time, to add more such as attachments. 10k triangles with Diffuse, Normal, Specular and Gloss maps at 4096 x 4096.
I think the character could benefit from a detail pass both in the diffuse/albedo and material map. Color variation, Detail variation , and two images of close up details.
looks nice your diffuse and spec works nicely id say that your norms on alot of props are not workin hard enough also UVs on top of barrel are squiffy, fix
I tried make the normal map, but when I apply the normal map, the model was very ugly... then I decided to leave without the normal map . Model with diffuse map:
Thanks dude, here is pretty much the almost finished one weighing in at 110 polies with two 1024x1024 maps (diffuse,normal) pretty good for a 14 year-old :D
I lol'd out loud at your post. Learn to read. I said when you make diffuse and such it IS NOT the same as concept art. No, I'm not gonna qoute it. Look for it yourself.
good question cheap. Anyways, i saw what pior is doing with his patriot, and i felt the need to blow the dust off this lady. Started the head normalmap and diffuse.
Yes, for the tires, make it just a plan cilinder and add detail with the diffuse map. There are also some scale issues i think, the truck looks too big for the scene or something.
Woot! The vehicle can be downloaded here: http://www.crymod.com/filebase.php?fileid=4064&lim=0 I'll upload the diffuse texture psd after I organize it a little too.