What you really need to start doing is PLANNING levels professionally, working on them, blocking them out, scripting, and finishing a level. Make sure to document the entire process and show it off in your folio. And keep making levels! Show skills of more then just placing assets. You need to show off that you can script…
Ended up doing a combo of both of the above responses. Using a default scene didn't work; for some reason the cameras were always set to the default even though I'd edited them in the saved scene. I don't think usersetup.mel runs when you open a scene, just when you load Maya, so I created a default scene with a script…
I agree with Noors, making sure the pivot points match will help you keep them aligned. I don't really understand why you're moving the high poly from pillar to pillar and baking it? Wouldn't you just bake it once and then copy around the final baked model? If you need faces to better follow the shape and contours of the…
If some of the array scripts floating around scriptspot can't get it done then I would probably do... 1) Hand place each one, it might be laborious but it might be faster than trying to find a way to do it procedurally. 2) Use particleFX to populate the surface of a egg with the custom particle shape set to one scale mesh.…
I looked into changing the export settings a little bit yesterday, but it didn't seem to make much of a difference. I'll look into the import/export settings a bit more again tonight, just to be sure I haven't looked over anything. Yeah, I imported it off center as that is how I modeled it. It's not really something I've…
My pleasure :) 1. Because RappaTools2 it's free... And i don't want to work on script protection :) no stupid activation or stuff like that... install it and use it straight out the box ( or mzp file :P ) Well imagine rappatools2 but better... new features and improved old features... also now functions are available for…
It's kind of hard to think of suggestions without seeing whats going on but I'll throw out somethings. What happens when you apply a "Edit Normals" modifier and click reset? There might be some other tools in Edit Normals that could help automate stuff. Are the faces actually randomly flipped or are they all inside out? If…
Hey, it's coming along nicely. Here's a really old scripted render effect plugin that does the color aberration effect. http://www.pxfactory.eu/scripts/rgbsplit/rgbsplit.html The basic idea is to render the scene, then take that rendered image and split it into the three RGB channels. Take the Red channel and offset it…
Right, let's start out with a basic reflective surface. No turbulence, very obvious bilinear filtering of a low res reflection buffer. A slight bleed. So what I think you're doing right now is adding the normal map to the screen coordinates to add some noise that roughly follows the surface. Tangent space has no relevance…
1) Clone the polygons touching the seam. 2) Re UV the polygons that you've cloned onto a map thats larger than the original. 3) apply a push mod of 0.1 to the cloned faces. 4) render to texture (diffuse) and throw that in photoshop. 5) you'll see your seam in the rendered texture just paint it out with a clone brush. 6)…