Hi Polycount! I'm a 3D environment artist currently working on my final scene for my Master degree in Games Design. I decided to make this thread to post progress and maybe seek some feedback. The scene is a mechanics garage set in the near-future (mid 21st century e.g year 2050), in a dystopian world. It is implied that…
you should work much more on the silhouette of your char... if you apply a surface shader to your model and turn it around in the viewport you wont see all those polygons... i could create the same silhouette with a 10th of your polycount...