3d rendered and Animated Custom Character Ether SwordsMen Took me some time to learn anatomy and design works to get this character modeled and textured started out with an Idea of a sketch and made this Render with a process, the work is very rough as this is a beginning render.https://youtu.be/XNk4uw5al-s
- Unreal 5 I am looking for talented a Animal/Creature 3d Artists. We require a Tech Artist with Houdini knowledge. Desirable 2 Years of experience. We will also consider other applicants Please contact on, andy.kerr@skyhookgames.com
That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Heya, been working on this character design and idle animation for a while now and think I have it at a place I want it. It runs at 8fps and has 5 frames. Would love to hear peoples thoughts and opinions on it, as I want to iron out any inconstancies I might not have noticed. https://youtu.be/qbnm1GlUUmY
Without seeing any pictures of the issue.. I can only guess a few reasons this might happen 1-When exporting , using FBX, is the 'baked animation' check box clicked? This would apply keyframes on each frame of the animation. 2-Are the playback [frame rates] the same in maya when exporting and motionbuilder when importing?…
Hi everyone, I'm making some R&D for an animation project I'm working on and I want to give to it anime-look. I've already read the whole discussion about GGXrd tecniques and I got how the tricks they use actually work and I want to replicate that tecnique whith some improvements that I think may work but there are a few…
We're a small team of professional developers hard at work on a side project called Halfblade. It's a 3rd person action RPG with a lot of Souls and Last of Us influence. We believe games should suck you into their worlds and leave you strategizing hours after you stop playing, so we're creating a game with intense,…
Hi, want to share this car 3D animation that I'm working on, personal project. Software: Cinema4D&AE. Enjoy :) https://www.youtube.com/watch?v=mp9dctTsgg0 Cheers,