i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
Eyes are a strange shape, pretty much lidless and don't conform to the spherical shape of an eyeball (lack depth). Edge along bottom of nose is too sharp, no nostrils, also no definition around the nostrils. Mouth is too flat, from the side the upper lip should protrude further than the lower (in an average human at…
I agree with NEKOTIQ Definitly need to refine the sculpts and put more time into them. I'm just seeing blobs of unsculpted clay. 1. Define your forms 2. Adopt a sence of fluidity to your sculpt 3. Dont be afraid to get really detailed. 2D also needs much love. There isnt enough definition to determin whats going on. Its…
Lead Designer - Game Team https://jobs.lever.co/skydance/6c732750-79dd-4c83-9f80-01ef136034f0 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and…
Heres my newest refined basemesh, works pretty well but I think im having trouble sculpting muscles, not so much the form. Individually sculpting and defining muscles is difficult for me, once it looks good in front view I turn it to the side and find out the pectorals will come out very very far. Im not sure if my matcap…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Hey! Thanks for the quick feedback.To clarify: * I am using 16-bit depth normal maps, exported in PSD format. * Regarding the World Space Normal map: I do use it as an input for a specific diffuse plugin to improve my texturing workflow. * About the seams: I definitely understand that a color shift at the UV borders is…
Sternocledoid mastoid begins and ends in the wrong location Knees are not defined well and correctly in terms of the anatomy. Facial anatomy is off in more that one place. I ask that you refer yourself to the Asari planar head to begin studies. Design is unclear. Armor pieces are very obviously floating on the thigh. I…
Great start!!!. I think the best aspects are the design, the pattern, and the overall volume. The things I have problem with is the color variation, or lack there of, the skin tones are too monochromatic, and the thighs dont seem very defined. If i were you I would try to break up the black and yellow with some…
Hey guys, It’s been a while since my last post, but I wanted to drop a quick sign of life. I’m still working on the project, even though my time and motivation have been a bit limited lately. Not a massive amount of progress, but I’ve replaced the rough blockout with some smoother shapes and am currently experimenting with…