Hi we are looking for freelancers who can do our next 3d animation video project called Savage Protector's.We have the script and the assets prepared so we need 1 freelancer who can do all the other stuffs like animation,vfx,rendering,post production and final output in video format.here is our script please download it…
WHO WE ARE Hello! I'm David Forbes, the owner of Qbots LLC, a small gaming studio with eight team members working on a game called Qbots. The game is designed to engage players in multiple ways and has a detailed history and backstory that informs the world and the game play (robots fighting other robots and building…
There used to be a plugin for 3ds Max that would output UVs as vectors to a PSD file, to load in Photoshop. That was pretty nice, having vectors instead of pixels. Can't find it though, except this other experimental script: https://polycount.com/discussion/comment/920919/#Comment_920919
@Revel Thanks for sharing. I actually switched from blender to 3ds Max and was looking to customize max to behave more like blender hence the need for pie menu. I tested the scripts and think I can get them to work for me though it won't look pretty UI wise. I also found this script which uses AutoHotKey…
So you have a tree full of planes and you want to replace the planes with other planes? I'm guessing because the original planes where not UV mapped and you want to unwrap new planes and replace the old? If that's the case, you could probably unwrap the planes with the "UVW Map" modifier (not the same as UVW Unwrap) and…
Well I've not really managed to get very far with a script yet. Sometimes you just need to get on with a task and trudge through. The stack system works ok but as soon as you go to the bottom editable poly to do work on the mesh the stack is obviously set to the base object. If you turn toggle end result on that works, but…
Do you need to create a user interface in Maya or is the user providing inputs? Just as a side question. Creating a script like this in Maya is pretty simple. You want to create a polycube so lets look at the documentation for a cube. http://download.autodesk.com/us/maya/2011help/CommandsPython/polyCube.html So if you have…
Yup, What Kiel said. I also have a script that does it. It's python. Just plug it into your script editor, then, create a control, name it and orient it how you want it to be zero'd out. with the control selected, run the script 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 maya.cmds as cmds…
One feature that i would be endlessly thankfull if it was created, is the fonctional curvature input. I mentionned in a few threads how the curvature input doesn't work and that AO map with high pass filter cannot really work as a curvature input, you usually lose the most important edges. I see 2 way to resolve that,…
I can certainly appreciate the potential wisdom of this approach. It is somewhat dangerous to stick to a pre-written script. If there are errors in the script, or just parts that won't work visually as well as they do in writing, that can severely limit a production. And of course, there is the fact that a given script…