Hello, I wanted to ask you guys what do you think about this sculpt. I'm a huge noob - I started to sculpt a few things the past few months, and while studying anatomy I thought I would give it a shot to try and sculpt a complete model. I could reaaally use some feedback, thank you!! :fearful:
Hello, after spending hours on this i decided to come here to ask for help. I have a low poly model that i wish to bake with an Higher Poly one but I get some weird artifacts on the normal map following the topology. It seems to not be linked to the high poly as I tested swapping the high poly to just a subdivided version…
Hello I've been creating some assets recently as practice for a future VR game we're planning and I've been struggling to understand what workflow would be optimal for this. There's high poly to low poly baking, low poly to high poly subdivision to low poly baking, low poly with bevels and weighted normals to baking, or…
I am in need of a 3D artist who primarily works in blender, to fix up a 3D model i have, it needs eyes and mouth fixed, (contact me for more details) mainly for the use of Unity modeling. but i would like a generic FBX for game modding. I do NOT need a whole model make, just PARTS of an existing model FIXED. Feel free to…
I attach a zip with the model and the textures. The texture is just a PBR texture with albedo, roughness and normal map from internet. The problem happens in Substance Painter and Marmoset Toolbag as well, so I guess isn't a problem of the software settings but of the model, probably the UV.
Looking for a 3D modeller to make a detailed fictional aircraft for a game, based on some reference photos and descriptions. If interested please email me at birguslatro1178@gmail.com, or contact me on discord iamaids9291
just search for ripped 3d models, they are out there. then you can analyze it yourself just be aware, with the death of PVE, the highest LOD sorta died as well, so yes the gameplay models are in the same range as they used to be
Hello Name is Emma Chris, I am available and looking for remote Task I am a Character Artist / 3D Modeler with over 5 years of experience modeling and texturing characters, creatures and props for video games. Solid knowledge in organic and hard surface modeling using Blender, 3ds Max and ZBrush. Skills • Character and…