That's true. But you only have to change albedo to black manually if you're using the specular color workflow. The metalness workflow does that for you. So for instance, let's assume your albedo color is white, this is what my shader does: Metalness: 0.0 Diffuse: [1, 1, 1] Specular: [0.06, 0.06, 0.06] Metalness: 1.0…