Something I did for no reason in about six hours, I'd really like some feedback, I wasn't going for realistic, nor to I know how to do a bake of a high poly to a low, so it's about 2 million polys:P I've only been modeling for about 4 months, I hope this isn't too bad. I don't know what style I was really going for. ALSO:…
Also hi everyone, I'm a newbie polycountist! Here a small preview of something I am working on at the moment, it's a quite low-poly scene (currently 709 polys for the stuff below) with focus on hand-painted textures, some of which are painted on unique UV maps, others are tileables / maps I can recycle between different…
A screenshot of my Unity game project. It's the starting level of the game, a prison tower: And a quick wip render of the main-character-to-be: And before any comments on how the "eye holes" aren't where his eyes should be, it's because the masks in the game are magical items, that the wearer just sees right through. I'm…
@ScoobyDoofus : Thanks a lot for the time you took to do a paintover, that's really nice of you! those are really interesting comment, I wish i didn't received them so far in my character process (a day before I decided to start my final render). So unfortunatly my final render will not take care of a lot of your critics.…
Hello chaps! So I've been lurking for a number of months now and all of these amazing models, textures and various other pieces of art have inspired me to have a go at modeling. Been at it for a few weeks now and decided to work with my mate to make a tank game. Just thought I'd post my progress to see what people think! I…
At first glance: Hands are too small, especially the fingers. Textures look pretty solid as far as wardrobe and original design, but your scuff marks are too "samey". You need more variation in size, spacing, and degree of damage. Also the scuffs seem to be fairly strong on the metal, but sparse on the clothing. It almost…
I've been working on improving my speed for hand-painted textures. This one I did in 70% of my usual timeline. It's a little more rough around the edges than my usual fare, but it came out better than I expected. Note that I did NOT make this model, it comes with the game OpenArena. The SDK for it was posted on Polycount…
[ame="http://www.youtube.com/watch?v=m95FEq21kY4"]rooftop jumping fun - YouTube[/ame] finally managed to get two different landing states to fire off depending on how far you've been falling. did a couple of buildings that you can jump down from just to celebrate :\ http://thatanimator.com/dump/beeunity/ playable like…
Haha fair enough, It was more a comment on his lovely clean carved lines and shapes and I always find that the most difficult part of sculpting for me. I tend to overuse the slice tool in zbrush and cut into my mesh way too much. I also find that the polish brush gives a hand pressed clay look to my mind and was wondering…
Been working on this guy for a Unity game project in one of my classes. The player is an archaeologist that uses questionable methods, namely bombs, to explore caves and find treasure. (This is a render from Blender, not Unity) Also a Concept and WIP for the main boss. He's at about 1000 faces right now which is a little…