It has been ages since I have done anything. I know he isn't perfect but keep in mind this was just for fun and to re-calibrate myself with the zbrush tool set.
afisher: Tons of character in the sculpt! What started as another speed sculpt turned into a 4 day project. 100% ZBrush, plus comp in PS. Based on this sketch I did in 2010:
After having a quick browse on here I fancied a little bit of a play around in zbrush. Great to see people improving and producing some fantastic art. Pat on the back for everyone.
Sputch: This orc is really cool! Ravenslayer: Very good. I didn't know that this was your model. I like her expression :) Here's some more update on mine. Rendered in Zbrush.
Here is a combat knife i've been working on over the past day. Think its pretty much done but the texture is still WIP. I need to run the diffuse through a normal filter to pick up some finer normal detail, And work on the spec i think. Anyway. High poly and low poly both made in zbrush, Unwrapped in max, and textured in…
Long time I didn't post anything. So here's a helmet : I tried a new workflow for this one. I started with a sphere in ZBrush, doodle some ideas in ZBrush (here are some examples : http://gaetm.free.fr/3d/2012/Helmets/Doodle_ZB.jpg I chose the 2nd one (and I probably gonna do the 5th 7th and 8th) And once I had this shape…
@Res0lve. you seem to be having a hard time with her anatomy. Id recomend you to find somewhat of a reference to work after. Since I dint have any more time to work on the model, im gonna call it done, for now anyway. so to make a presentation, currently Im trying out different rendering techniques in zbrush.. aaand I suck…
was bored so I decided to give 3d coat a try, and I instantly fell in love with it.. I find it a lot more comfortable than Zbrush.. and the retopo tools are pure sex :thumbup:
Eric- you sir... you're a beast. Looks great. Did you end up using any of the 'grooming' tools while working on this/ what'd you think about working with zbrush hair?
Played around some to make a concept-sculpt in Sculptris then imported to Maya for retopo. When the retopo is done I'll bring it into Zbrush and make a better sculpt. Then retopo for lowpoly and stuff ... Crits appreciated.