Hey buddies. Very important question. When I was working with Maya, I sometimes used to create Quick Select sets of various objects when modeling and especially animating ( qucik selection set of controllers). Is there a way to do the same in Blender? Also, is it possible to create your own custom toolbar with ''Pithon''…
OK folks, here's a testbuild for the flatten faces operator. You can find it under Mesh->Cleanup->Flatten Non-planar Faces. Just select the faces you want flattened (or select them all) and run the operator. Testbuild This is a test build and the standard disclaimers apply. If you would cry if Blender ate the file you're…
@GlowingPotato Smoothing can be controlled with the mark sharp / clear sharp commands in the edge menus. If the mesh has UV seams then the quickest way to add sharp edges over them is to go into edge select mode, select one of the seam edges and use the select similar > seam command to select all edge seams and apply mark…
AFAIK there are scripts that can replicate the Maya method in Max. I have a background in both and I've come to prefer the Max method, selection by angle & autosmooth functions pretty much do it all for me. Now I thought the issue wasn't how Blender implements it inside the program but that it doesn't export them. Who…
I get what Hertz is saying. I miss this when I'm welding verts. Basically what I think he is asking is if he goes through the menus and selects 'Weld last selected', is there a shortcut to redoing that action without going back into the menus. Like 'G' in Maya, I believe. I would also love to see this. Could work as an…
The problem is that the normal orientation is using the normals of the extruded edges, therefore a face is needed as Udjani wrote. Cycling to global wont help here. In addidtion you might have to set the "cursor to selected" if you want to scale to the median point of both faces. Unfortunately we cannot get rotation by…