@musashidan i could say the same as you, and much more things, but i pass. Right now, you are playing the role of the "victim" because you didn't measure your words. I'm customed to read toxic replies like yours, and i won't fall for provocations, so i won't waste more time in something i think is ended. Just keep using…
@SnowInChina Yes I know that and I use booleans really often similar as you showed. I just thought that it would be cool idea to have that features in Blender. Sometimes it really speed-up the process when you looking for right shape. @maxivz Booleans can do that, sure, but they doesn't work great in Blender. For example…
Right. Thing is, I don't want to turn them off, either by setting them to smooth or toggling off Autosmooth in my base object. If possible, I would like to apply a modifier on top that corrects this issue, so that I can preserve my sharp edges in my base model. Is there any modifier that could smooth all vertex…
Yeah, the Blenderartists system was actually a big issue for me too. Regarding tablet use : the Maya navigation scheme is completely tablet-friendly as long as you setup your rocker buttons appropriately (middle and right). I can't help much regarding left-click driven navigation, but I wouldn't be surprised to hear that…
If I remember right, I started with version 2.60-2.63 for the first time when I started learning 3D modeling. Can't remember the exact version, but about since then I've updated frequently to this point. Also, I tried Blender 2.49b once it was the latest, but I never figured out it, because of its horrible state of user…
I share how to texture a game character or creature without opening a painting software. You must use: - A curvature map: https://blender.stackexchange.com/a/72602/23134 - A curvature smooth map: https://blender.stackexchange.com/a/100637/23134 - A thickness map: https://blender.stackexchange.com/a/100725/23134 You need to…
Well, if anything the fact that you are comfortable with Maya-style navigation is already good info. I was under the assumption that you were attempting to recreate some kind of default Modo paradigm with a lot of things specific to that - but Maya-style is indeed 100% possible. That's what I've been using with of course a…
While the examples are really not the greatest (gazillions of tiny pieces), the packing is indeed great even on simple objects, and more predictable than Shotpacker. Nice stuff. However ... I am personnally getting a bad vibe from the website and documentation with the big "Download for FREE !!" claims everywhere. It sure…
Sintel isnt really doing it for me, 12 year old girls beating up enormous warriors kinda breaks my suspension of disbeleif :). Thats not to down talk their work, some lovely stuff there. I think what they're doing right is exposing a hell of a lot of stuff to python. from what i've read every opeator is going to be exposed…
Jeez.. We have made more head way with game dev related features in the past 9 months than in the past 3 or 4 years. The money is being spent well so we have little to complain about in that regard. This stuff takes a crazy amount of time to code and test. Dalai and I have been working on cages since October and they have…