I'm well aware of all the open movies and new features beeing included, my point is that there are some really substantial issues with Blender right now, for me it's mainly viewport performance and import/export, though the latter's been improved a bit in the last year or so, I don't think there's enough of an emphasis on…
Haha! Beat you to it. ;) Was fun to model. I didn't use any high poly baking at all. This was wysiwyg in-game final topology and bevel shader baking in Blender. Substance for additional normal detailing. @"Alex Javor" Cheers mate. Yeah, modeling in Blender is really slick. As for animation, I haven't done a lot of…
Hey guys, with the 2.8rc release I wanted to finally seriously try blender too (coming mostly from max, a little bit from Maya/Modo). Playing with it for a week or so I can't complain, I especially love some of the add-ons (though it's becoming a bit of a mess :D ) BUT! I guess I'm doing something very wrong here, but the…
Being realistic seems to be based, in this case, on the subjective. One persons "realistic" might not be the "realistic" others see. Whether you think proper support for multiple normals is going to happen or not is kind of moot, since its up to the core developers. Given the latest proposal for 2.7 and onward, as well as…
The answer is - pretty damn accurate! Turns out I didn't know about Mesh>Normals>Set Face Strength>Strong. Using @kio 's method of applying a weighted normals modifier gave me the results I showed in my second post's last image, which still had some artifacts, but manually setting the normals to Strong in those faces…
@Udjani Thanks for the testing. I suppose I must be doing something wrong then in the process of saving out the normal map, because applying it inside marmo still shows errors. In case they're due to dithering, again I tried saving them out as 16bit TIFF and then in PS saving them into 8bit PNG. While doing this, I noticed…
Blender is also my main 3D app, and I find it extremely fluent for game development, and I could list some very nice features. Triangulate modifier - A non-destructive triangulation for your UV mapped low poly model, and you can even choose from a couple of different triangulating methods in the modifier settings. Displace…
Hello all, At this time, what is the best way to deal with custom sculpt brush presets ? By that I mean the following : Let's say I am working in my current file/project, and I create a new custom sculpt brush preset while I work (for instance something with a custom falloff and/or alpha). This will get saved with the…
Pheewww...almost done!! Can't wait to finish this dogdamn rig and start animating her! This interhsip is realy tiresome and it's tough keepng track of personal project.-_- Anyway,here ya go, my first very first project inside of Blender. Some probably followed the evolution of this thing since a few pages now haha. You may…
Pior: There's a thread on the blenderartists forum where someone is setting up trades between artists and coders, where an artist can do art for a coders project and the coder will code in return. If enough of us team up (I'd be interested in contributing to the design and doing assets to trade!) that could work. I've been…