been working on a reverse SWF motion / graphics grabber What this script does is reading a dropped SWF (can be AS1, AS2, AS3, scripted or not - just anything) and extract all used visual elements, store them in a packed sprite sheet and save the tweens in a XML list. Because I analyse every single frame and compare it with…
tested it, feels very nice :) already a lot more lightweight. Some suggestions:* use a ImgTag instead of Bitmap UI control to place the logo at the top. The advantage is that it doesn't show the sunken 3d edge effect and it might look a bit more clean. * I closed it and then wanted to find it back, why was it not in a…
I'm throwing all my money at the screen but nothing is happening! Great post Kwraam, I don't get why Adobe can't post a brief todo like that. :D --- I followed your walkthrough except I skipped the Adobe Creative Suite SDK step. I downloaded Flex 3.4.0A and Flex 3.6A from here instead. Both versions seems to be compiling…
Some really awesome stuff going on in this thread! Figured I'd share a bit as well. Ive been working casually on this for a while now, but not much recently. It's a simple weapon generator for UDK. Some fellow classmates of mine wanted the ability to get weapons they modeled into UDK and for them to work. With this they…
I've written an app to show my effects working in realtime. It allows the user to spawn multiple particle systems and cycle through all of the effects available. I sell assets for Unity and I would often be asked "Does it work on mobile?" Now, I can let people download directly to their mobile device and see for…
Could you guys explain what you mean by PS Clunky brushes? I too hated PS brush system, but after getting a cheap wacom tablet, almost all the issues I had were gone, especially in CS6. Not to mention, custom tailoring personal brush sets via the brush system before hand (kinda like setting up menu system in ZB) would also…
I'm working on 3dsmax modifier plugin + shader combination to solve viewport issues between different 3dsmax version and tangent basis. As we all know Autodesk usually breaks everything when new version is out. Modifier by passes completly 3dsmax own TBN calculation and replaces it with either importer or mikktspace…
Just off the top of my head... it might be cool if the erosion could run at different strengths based on different RGB channels. That way you could define hard areas you don't want eroded like roads, and large rocks, or soft areas like beaches and rolling hills that get completely smoothed down. You could have RGB also…
Sorry, one more! I promise it's the last one on VDM ;) This time with a guide. We were trying to create some more practical, a real-world example of sorts, so we went for wall damage but this could very well be adapted to other type of stuff, even using a cutout with some fancy shader to render it over something else. The…
A test scene I set up a while back to experiment with Phoenix FD's liquid sim results. It was also an opportunity to experiment with a workflow test using Craft animation Studios in 3dsMax. Craft is pretty simple to set up but it is a crazy price considering it almost seems like abandonware judging by the ancient videos…