Hi everyone I am having trouble with this shape. I need crisp, machined edges as shown in the right most example but can't seem to achieve a good result. Increasing the density will minimize the problem but the mesh seems heavy enough already? Thanks, George
dodgevipert56 you are getting the streak because on the left and the right side of the streak are going at 2 different angle. The do not keep the same plane. So it basically has a curving going on in that tight space. if you make those are flat then you should get rid of it.
This thread is really good. A question. How much time do you guys spend planning before starting to model? Or do you just figure out that "these parts will be different chunks" and do one chunk at a time? Maybe you just jump right into it?
Pardon me if this is the wrong place to post this but i need help with (rigging?) this. here i try to move it but it get's distorted Here is a video to help you understand how it's suppose to function https://youtu.be/QRY53mvTTFM So not just up and right but also to the sides.
Hey, iv been trying to improve my skill by modelling ar-15. I just cant do this boxy thing. I tried to just create it by brute force extruding but it doesnt feel right. How you would model it? Thanks in advance
I need help to fix an issue of puckering on the corner where i beveled. When i smooth it i get some issues showing. Left is showing the topology and the right shows the issues once it is smoothed. How do i fix this issue of the the puckering?
Hello ! Pretty basic question I believe but I have that detail pîece on the left that I modeled separately and the vert count doesn't match with the part on the right, which creates massive artifacts using subd. How can I please fix it ? Thanks in advance
You've set the topology right here, it's just the trigger guard itself needs more base resolution to support that merge. Which is essentially only four polygons worth. The curved/bulge part (red) is pinching since it's not planar (blue). Add some loops/base resolution and you'll see an improvement.
Here's 2 quick ways I did that (still new at this and my mesh sucks, but you get the idea). On the left, bumps modeled out of the plane, and on the right a lenghtened cylinder to get the same shape. If you want I can provide the OBJ to see it better.
Thank you for your comment. Yes you are right it's really dense but it's only a prototype and not the final model, I needed to be very precise to model a shape so later I can mont a certain shapes on top, so basically it's only a base and will be removed later :)