Here's my lazy fix. Pay Attention, Because this will help you in the future. Rule nr. 1. Curved surface always need to have a even edge consistense! Rule nr. 2. You can Always use less geo, but it means you have to push around more vertices and it could be time consuming (But also a good thing to do to understand topology…
@dm3d Ima chime in because you were on the right track from the start, you just didn't make your supporting edgeloop follow the zigzag at the top. I started with a 100sided cylinder because I wanted 5 sides for each slope cut so I would end up with double edgeloops for that crisp cnc look 1 shows the same edgeloop you did,…
Quickish tutorial on how to make some chainmail/chainlink to wrap around pipes and other objects. First step - Right click snaps toggle button and make these settings in the snaps and user grids tabs, when finished activate snaps... Second step - Go to the front viewport, then on the create panel, select helpers and…
This is kinda a lame question, but I'm not sure whats the best way to handle this for speed and results. Basically when dealing with a curved surface, I realize that you need to have a certain amount of density to maintain the shape first then you can worry about making hard edges where needed. However, this is a basic…
Hi All, I'm trying to make this form which is part of a drill press. I'm having issues with one of the areas during smoothing after bevelling. The problem area is actually hidden in the final model, but if I know it's there then I won't be able to move on from it. Apologies for the number of images. The form before any…
@FrankPolygon Hey mate thanks for the write up, it's really appreciated. I was a little confused as to the 1/6th segments when really it's 1/8th. The most difficult part is defining the stages between 1 and 2 you labeled. Once you commit to the angle/depths you can't really revert. Meaning you'd have to go all the way back…
@SignalFlare07 Glad the write-up was helpful. The lofted shape on the back of the receiver can be created with basic subdivision or with a series of bevel operations. Here's what the subdivision approach could look like. Start with a basic cage mesh and refine the shape with subdivision preview enabled. Adjust the…
@LouisMarshall Glad the post was helpful. When trying to minimize smoothing based subdivision artifacts, like pinching and stretching, there's two basic strategies that tend to work well with existing geometry: averaging out the differences between the shapes over a wider [preferably flatter] area or constraining the…
@Thanez Hello!! thank you so much for resolve my question, I know I´m little bit a picky person jeje. jaja don´t worry I can wait, and yeah for sure! I´m interested. So Thanez let me share you another problem it suppossed to be easy but still I´m having problems… first I´m aware that I can resolve it with te boolean…
Hmmm, alright, I'll try that. Thanks guys. Edit: Question though: if I get the shape right with the edgeflow in for an easy cut-out, wouldn't smoothing it (like actual smoothing, not the preview) smooth out everything and I'll lose the edge contours I want? Example: Since this surface is a little curved, manually moving…